A downloadable game for Windows

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Project: Aim Trainer Lab

A fast-paced, fully featured FPS aim trainer designed to test your reflexes and accuracy. Jump into the sci-fi arena, start the timer, and see how high you can push your score before the buzzer sounds!

Controls:

  • W, A, S, D: Move
  • Mouse: Look & Aim
  • Left Click: Fire Weapon
  • E: Interact (Start Match at Console)
  • ESC: Pause / Open Settings

Features:

  • Dynamic target spawning system with real-time score tracking.
  • Procedural weapon mechanics including dynamic recoil, bullet spread, kickback, and weapon bob.
  • Customizable player settings saved locally to your device.
  • Diegetic in-world UI and visual hit feedback.

Developer Notes (Under the Hood): I built this project to focus on clean software architecture and modern lighting pipelines in Unity.

  • Code Architecture: Built using a strictly decoupled, event-driven system (GameManager broadcasts state changes to UI and spawners). Player interactions utilize Raycasting and an IInteractable interface to keep input completely isolated from world objects.
  • Environment & Rendering: The arena was modeled using Unity ProBuilder. Lighting is optimized using Shadowmasks, Mixed Spotlights, baked Emissive materials, and Post-Processing Bloom to achieve a cinematic look while maintaining high frame rates.

Want to see how it was built? Check out the source code on my GitHub!

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Click download now to get access to the following files:

AimTrainerLab_v1.0.7z 46 MB

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